As an Barbarian one could decide to Diablo IV Gold concentrate on dual-wielding weapons to perform faster attacks that cause more bleeding damage, or opt for two-handed slashing weapons in order to perform an attack with a spin that lets me slice through huge groups of enemies. The tree was like an array of weapons, but there was a logic to the whole thing as it did in previous Diablo games.
As you'd expect in the Diablo game there are many dungeons to conquer in Diablo 4. But the game's new open world adds an extra layer of mystery to the game. I was shocked when I came across a cliff and was able to "climb down" leading to another part that was.
While there's no extensive wide open world such as Elden Ring or The Legend of Zelda: Breath of the Wild however, it was enjoyable to have a more expansive area to explore. Previous Diablo games featured the ability to generate maps in a procedurally-generated way that are massive but limited. Although Fractured Peak was still restricted yet it didn't feel like I was being confined to the map. There are horses to purchase but only after you complete one of the quests that are offered later.
In the time I played the build I was drawn by the Diablo 4 story as well as the way it played, which isn't what I felt in Diablo 3 where it was the game's gameplay that kept me hooked but the plot was forgotten.
Add to that an open world and I was even more enticed to cheap Diablo 4 Gold explore and also contemplating how I can build my Barbarian. It's the combination of story and gameplay which makes the gameplay from Diablo 4 so interesting and should be similar for those who love it when it comes out.